pygame.mixer.music.load | -- | Load a music file for playback |
pygame.mixer.music.unload | -- | Unload the currently loaded music to free up resources |
pygame.mixer.music.play | -- | Start the playback of the music stream |
pygame.mixer.music.rewind | -- | restart music |
pygame.mixer.music.stop | -- | stop the music playback |
pygame.mixer.music.pause | -- | temporarily stop music playback |
pygame.mixer.music.unpause | -- | resume paused music |
pygame.mixer.music.fadeout | -- | stop music playback after fading out |
pygame.mixer.music.set_volume | -- | set the music volume |
pygame.mixer.music.get_volume | -- | get the music volume |
pygame.mixer.music.get_busy | -- | check if the music stream is playing |
pygame.mixer.music.set_pos | -- | set position to play from |
pygame.mixer.music.get_pos | -- | get the music play time |
pygame.mixer.music.queue | -- | queue a sound file to follow the current |
pygame.mixer.music.set_endevent | -- | have the music send an event when playback stops |
pygame.mixer.music.get_endevent | -- | get the event a channel sends when playback stops |
The music module is closely tied to . Use the music moduleto control the playback of music in the sound mixer.
The difference between the music playback and regular Sound playback is thatthe music is streamed, and never actually loaded all at once. Ip scanner pro 3 94 34. The mixer systemonly supports a single music stream at once.
Be aware that
MP3
support is limited. On some systems an unsupported formatcan crash the program, e.g
. Debian Linux. Consider using OGG
instead.Get it from Notifications - if you have access to Notifications (NotificationListenerService) you can search for notifications from music apps and get their current Token. You check current state of session from MediaController: getPlaybackState.getState //e.g. PlaybackStateCompat.STATEPLAYING and control app using transport controls, e.g. Download this app from Microsoft Store for Windows 10 Mobile, Windows Phone 8.1, Windows Phone 8. See screenshots, read the latest customer reviews, and compare ratings for Soundtracker.
pygame.mixer.music.
load
()¶load(filename) -> None
This will load a music filename/file object and prepare it for playback. Ifa music stream is already playing it will be stopped. This does not startthe music playing.
pygame.mixer.music.
unload
()¶Unload the currently loaded music to free up resources
This closes resources like files for any music that may be loaded.
New in pygame 2.0.0.
pygame.mixer.music.
play
()¶play(loops=0, start=0.0, fade_ms = 0) -> None
This will play the loaded music stream. If the music is already playing itwill be restarted.
loops
is an optional integer argument, which is 0
by default, ittells how many times to repeat the music. Sparkle pro 2 5 3 – visual website creator. The music repeats indefinately ifthis argument is set to -1
.start
is an optional float argument, which is 0.0
by default, whichdenotes the position in time, the music starts playing from. The startingposition depends on the format of the music played. MP3
and OGG
usethe position as time in seconds. For mp3s the start time position selectedmay not be accurate as things like variable bit rate encoding and ID3 tagscan throw off the timing calculations. For MOD
music it is the patternorder number. Passing a start position will raise a NotImplementedError ifthe start position cannot be set.fade_ms
is an optional integer argument, which is 0
by default,makes the music start playing at 0
volume and fade up to full volume overthe given time. The sample may end before the fade-in is complete.Changed in pygame 2.0.0: Added optional
fade_ms
argumentpygame.mixer.music.
rewind
()¶rewind() -> None
Resets playback of the current music to the beginning.
pygame.mixer.music.
stop
()¶stop() -> None
Stops the music playback if it is currently playing.It Won't Unload the music.
pygame.mixer.music.
pause
()¶pause() -> None
Temporarily stop playback of the music stream. It can be resumed with the
pygame.mixer.music.unpause()
function.pygame.mixer.music.
unpause
()¶unpause() -> None
This will resume the playback of a music stream after it has been paused.
pygame.mixer.music.
fadeout
()¶fadeout(time) -> None
Fade out and stop the currently playing music.
The
time
argument denotes the integer milliseconds for which thefading effect is generated.Note, that this function blocks until the music has faded out. Callsto
fadeout()
and set_volume()
will have no effect duringthis time. If an event was set using set_endevent()
it will becalled after the music has faded.pygame.mixer.music.
set_volume
()¶set_volume(volume) -> None
Set the volume of the music playback.
The
volume
argument is a float between 0.0
and 1.0
that setsvolume. When new music is loaded the volume is reset to full volume.pygame.mixer.music.
get_volume
()¶get_volume() -> value
Returns the current volume for the mixer. The value will be between
0.0
and 1.0
.pygame.mixer.music.
get_busy
()¶get_busy() -> bool
Returns True when the music stream is actively playing. When the music isidle this returns False. In pygame 2.0.1 and above this function returnsFalse when the music is paused. In pygame 1 it returns True when the musicis paused.
Changed in pygame 2.0.1: Returns False when music paused.
pygame.mixer.music.
set_pos
()¶set_pos(pos) -> None
This sets the position in the music file where playback will start.The meaning of 'pos', a float (or a number that can be converted to a float),depends on the music format.
For
MOD
files, pos is the integer pattern number in the module.For OGG
it is the absolute position, in seconds, fromthe beginning of the sound. For MP3
files, it is the relative position,in seconds, from the current position. For absolute positioning in an MP3
file, first call rewind()
.Other file formats are unsupported. Newer versions of SDL_mixer havebetter positioning support than earlier ones. An SDLError is raised if aparticular format does not support positioning.
![Control Control](https://www.onvif.org/blog/wp-content/uploads/2019/02/AdobeStock_192341228.jpg)
Function
set_pos()
calls underlining SDL_mixer functionMix_SetMusicPosition
.pygame.mixer.music.
get_pos
()¶get_pos() -> time
This gets the number of milliseconds that the music has been playing for.The returned time only represents how long the music has been playing; itdoes not take into account any starting position offsets.
pygame.mixer.music.
queue
()¶queue(filename) -> None
This will load a sound file and queue it. A queued sound file will begin assoon as the current sound naturally ends. Only one sound can be queued at atime. Queuing a new sound while another sound is queued will result in thenew sound becoming the queued sound. Also, if the current sound is everstopped or changed, the queued sound will be lost.
The following example will play music by Bach six times, then play music byMozart once:
pygame.mixer.music.
set_endevent
()¶set_endevent() -> None
Squidoo The Music Control App 1 0 9
This causes pygame to signal (by means of the event queue) when the music isdone playing. The argument determines the type of event that will be queued.
![Control Control](https://www.thedesignwork.com/wp-content/uploads/2011/09/Best-iPad-Apps-For-Filmmakers-07.jpg)
The event will be queued every time the music finishes, not just the firsttime. To stop the event from being queued, call this method with noargument.
pygame.mixer.music.
get_endevent
()¶get_endevent() -> type
Squidoo The Music Control App 1 0 99
Returns the event type to be sent every time the music finishes playback. Ifthere is no endevent the function returns
pygame.NOEVENT
.